
Mathew Erwin
3D - Artist
About Me
Hello! I'm Mathew Erwin, a passionate 3D Artist with experience in game development and independent projects. Previously, I was the Art Lead at Lizard Lair Games, where I led the artistic vision for the Volcanewt project. Before that, I contributed as an Artist at LitterBox Games, refining my skills in creating immersive worlds and compelling assets.
​
My expertise lies in crafting both stylized and realistic 3D art using tools like Zbrush and Maya. My heart lies in character design, organic sculptures, and hard surface modeling. Continuously seeking growth, I eagerly collaborate on team projects and pursue personal endeavors to refine my skills further.
2D Art

This is a resort themed pause menu I created for the game Volcanewt in late 2023.

Evidence Log Menu UI for a detective game created in 2023.

Pause Menu UI for a detective game created in 2023.
Tools & Skills

-
Hard surface modeling
-
Retopology
-
UV mapping

-
Concept art
-
UI & HUD art
-
Character design & illustration
-
Splash art
-
Alpha creation

-
Hand painting models
-
PBR texturing

-
Character & Organic modeling
-
Surface detail work
-
Trim sheet creation

-
Level design
-
Materials & Shaders
-
Niagara VFX
-
Asset implementation
-
Rendering

-
Level design
-
Particle systems
-
Asset implementation